Learn Rights: A Gamified Ai-Powered Platform For Legal Literacy And Children’s Rights Awareness In India

Authors

  • Mrs. A. Srilatha Assistant Professor in Dept. of Computer Science, Vignan’s Institute of Management and Technology for Women, Hyderabad, India.
  • R. Usha Rani Professor CSE(AI&ML), CVR College of Engineering, Hyderabad
  • Reethu Yadav B. Tech 4th year Student, CSE (AI&ML), Vignan's Institute of Management and Technology for Women, Hyderabad, India.
  • Ruchitha Reddy B. Tech 4th year Student, CSE (AI&ML), Vignan's Institute of Management and Technology for Women, Hyderabad, India.
  • Laxmi Sathwika B. Tech 4th year Student, CSE (AI&ML), Vignan's Institute of Management and Technology for Women, Hyderabad, India.
  • N. Bhargav Krishna Assistant Professor in Dept. of Computer Science, Vignan’s Institute of Management and Technology for Women, Hyderabad, India

DOI:

https://doi.org/10.63278/mme.vi.1611

Keywords:

interactive learning, educational technology, children's rights, gamification, India, and legal literacy.

Abstract

Children's rights should be acknowledged within the contemporary educational environment in an effort to create well-informed and accountable citizens. In this study, the creation of a gamified platform with the aim of improving legal literacy among Indian children is presented. Through the gaming and interactive narrative components, the gamified platform educates children on their rights. With the additional incorporation of an AI assistant that offers real-time answers to queries on the rights of the child. The software delivers an engaging learning processby combining the principles of child psychology, law education, and gamification. Research methodology involved user testing, iterative design cycles, and an extensive literature review, all of which ensured the effectiveness and flexibility of the platform. The results show outstanding improvements in children's understanding of their rights, showcasing the gamification and artificial intelligence functionality in law education. The piece ends with suggestions for further enhancement and widespread platform application.

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How to Cite

Srilatha, Mrs. A., R. Usha Rani, Reethu Yadav, Ruchitha Reddy, Laxmi Sathwika, and N. Bhargav Krishna. 2025. “Learn Rights: A Gamified Ai-Powered Platform For Legal Literacy And Children’s Rights Awareness In India”. Metallurgical and Materials Engineering, May, 592-98. https://doi.org/10.63278/mme.vi.1611.

Issue

Section

Research